MaverickSabre IndustriesMSI
STAR CITIZEN CREW & GUIDES
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STAR CITIZEN / START HERE

Your first hour.
One good flight.

You do not need to learn the whole game tonight. Get your bearings, take a short flight and bring the ship back. We can work on the rest together.

AFTER INSTALLATION · ROUGH PACING, NOT A DEADLINE · REVIEWED 14 NOVEMBER 2026

A ship ready for departure in a blue-lit Star Citizen hangar
From Mav’s flight log. Getting out and back is a perfectly good first-session goal.
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Before the clock starts

Have an RSI account, check the official setup checklist, and let the LIVE client finish installing and updating. Downloads, queues and bugs are outside this hour.

Normally you need a game package. During an active Free Fly, check RSI’s current event details for access. A player referral code is optional; it is not a Free Fly access code.

If you want company, say hello in Discord before launching and tell the crew where you are starting. Confirm a beginner-friendly session before travelling to meet us.

A route for your first hour

Treat these as checkpoints. If the tutorial takes the whole session, that still counts as progress.

  1. 00–10 MIN

    Find your feet.

    Take the offered tutorial. Check your undersuit and helmet are equipped. Learn how to interact, open your inventory and find your current controls. Keep expensive kit in storage while you practise.

    Find a control
  2. 10–30 MIN

    Find your ship. Leave slowly.

    Your starting room can vary. Follow the tutorial or signs to an ASOP vehicle terminal, retrieve your ship and note the assigned hangar. Find Flight Ready, contact the spaceport and wait for open doors before moving.

    Open the first-flight guide
  3. 30–45 MIN

    Bring it back.

    Practise stopping somewhere clear. Request landing through ATC/Landing Services, follow your assigned marker, lower the landing gear and approach slowly. Leave cargo and timed contracts for another trip.

    RSI’s landing walkthrough
  4. 45–60 MIN

    Choose one thing to try next.

    Pick a small job, ask about a crew seat or finish while the ship is still in one piece. You do not have to buy another ship to decide whether you enjoy mining or multicrew play.

    Choose your first earning activity

Your first-session checklist

0 of 5 checkpoints complete

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When the game eats the plan

Lost in a station? Stop at a sign or terminal and work out where you are. Tell someone the location name; “the lift is broken” is much harder to help with.

The screen is doing nothing? Give it a moment before repeating a retrieval or purchase. Check the current prompt and ship mode, then ask the crew what is behaving reliably in this patch.

The job goes wrong? Stop spending on the same attempt and pick a smaller goal. Argar once took his Zeus on a Quartz run and came away without the reputation we were chasing. That story made the crew archive. A plan B is part of playing together.

Fancy some company?

Borrow our crew before buying a fleet. Tell us what you want to try, and we’ll work out whether the next session is a good fit.

Come fly with us

Come as a guest. Using our referral code is optional.